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| Jaydlyn |
Posted: Mar 8 2009, 06:12 PM
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Officer ![]() ![]() ![]() Group: Admin Posts: 270 Joined: 18-March 08 Member No.: 47 |
'There is but one forge remaining in Eregion where the quality you wish to obtain may be acquired. After the early years of the Third Age, the old smithy fell to ruin, and in this day the Dunlendings have build a large fortified camp upon them. Thankfully, they remain unaware of the significance of the ruins, but their presence complicates matters.
'I think it is time we did something about that camp, and though we have not the forces for a direct assault upon it, I have a more cunning though un-subtle plan in mind. 'You must gather a small group of companions and prepare a midnight raid upon the camp! If you are successful, then making use of the forge should be within your grasp.' -------------------- ![]() |
| Irin |
Posted: Mar 13 2009, 02:00 PM
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Officer - Successor ![]() ![]() ![]() Group: High Council Posts: 244 Joined: 27-February 07 Member No.: 6 |
The key to Midnight Raid was revelead to me last night. To minimize aggro you burn the tents from the farthest away back to the center. Mobs won't start appearing until the first tent burns which means two things...
No aggro right out of the blocks Out of combat run speed to start Once you get back to the fire the two people with the most aggro will run towards the entrance where you came in, but hugging the fence. Most, if not all of the mobs will exploit, the last guy burns the 3 or 4 remaining tents then joins the other two to the west at the fence. Regen morale and power, slowly return the way you came killing mobs one at a time. Most of the dousers will have reset, now all you have to kill are the archers one by one. The key is to burn from the outside in. -------------------- ![]() |
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| Lo-Fi Version | Your last action was on: Nov 25 2009, 12:54 AM |